Disclaimer: I am the perfect target audience for this book. One thing I do not have a lot of experience with, however, was DMing from a module. Those location maps include an unlabeled player map on one side, and a smaller, labeled GM map on the … When I first heard that the D&D team would be creating a setting guide to Ravnica I was really excited. Then, afterwards, I felt bitter. If I were someone who knew very little about Magic, this would be confusing to me. There are options for if the players choose to go to the sewers, go to Tin Street, there are consequences if they take too long in the form of the Shattergang Brothers and more. As far as a book that seeks to present a potential alternate world for one's gaming, this was an enjoyable one to read. I can safely say that this book is set between Return to Ravnica block and Guilds of Ravnica. It suggested creating connections with all of the players, which I attempted to do without the book. The adaptation of the Ravnica universe into Dungeons and Dragons is beautifully done. Ravnica, the city of guilds is one of the most beloved fantasy settings ever created. The world, characters, and guilds are all something I have been wanting to play around in since I was first introduced to Ravnica. Surprisingly good. I will do my best to analyze it objectively, and understand that not everyone comes from my background. Read 22 reviews from the world's largest community for readers. It also gives us 2 new subclasses the law domain for clerics and the circle of spores for druids. I find that this book only told me half of what I wanted. I am about to run this module, so I appreciate your thoughts on it. There are no discussion topics on this book yet. Really well done source book, and the use of guilds has sparked some interesting thoughts about factions. Here I introduced several NPC’s and very quickly discovered the power of Ravnica as a setting: very colorful characters. Thread starter brimmels; Start date Nov 16, 2018; How much you like Guildmasters' Guide to Ravnica will depend upon what you want. Guildmasters’ Guide to Ravnica is not an adventure guide. The quest giver you are supposed to roleplay as has a list of bullet points that he intends to get through the conversation. It was hilarious and is totally something that would fit into the world Ravnica. All I got was half a page description covering as loosely as possible the history of Ravnica. When I first heard that the D&D team would be creating a setting guide to Ravnica I was really excited. I will do my best to analyze it objectively, and understand that not everyone comes from my background. It is a beautiful world, full of amazing characters, and constant conflict. I don't really play MtG, so I wasn't too familiar with Ravnica, but I love the city-world concept, so I was definitely interested in this. It was kind of hard and relied a lot on the players figuring out how they were connected to each other. I am looking forward to running my group through this world. A highly interesting fantasy setting to delve into. While this does offer a good place to start for having an adventure take place in Ravnica, I feel like there should have been two parts to this, with this guide covering the events prior to War of the Spark and a second guide covering the War itself and the aftermath, as there are numerous changes which take place in the plane of Ravnica after War of the Spark, namely the death of certain characters, the changing of leadership in certain guilds, as Jarad is no longer in charge of the Golgari as of the publication of this book in MTG Lore, it would have helped as campaigns can be shoehorned into "Pre-War of the Spark" events if you don't homebrew around them. One of my favorite pieces of art in the book was of a Rakdos cultist playing with a puppet of Jace Beleren. Welcome back. I'm not really a fan. Accompanying it, nearly ten thousand years’ worth of infighting, magic, intrigue, and most of all–immersion. There is so much detail put into these cards that simply can’t make it into the small frame of a card, and all of the new pieces they had in the book were incredible. There are a plethora of ideas for me to choose from and add to the world without feeling out of place. Guildmasters Guide to Ravnica Review: Chapter 1 How does it Read? One thing that I was disappointed by was the lack of content describing the history of Ravnica. Lots of lore and possibilities for interaction between the guilds and different environments of the world itself. They went to Foundry Street, the known location of Krenko’s gang and started asking questions. by WizKids. By being given a framework, I can allow myself to succeed. Guildmasters’ Guide to Ravnica Review. (I purchased the book after I DMed this one-shot). Being able to play in a Magic: the Gathering world was something I always wanted to try and having an official hardcover book that supported this style of play was very exciting. Then again, I imagine that few people would consider a world like this unless they were fairly polished players and figures and were looking for an adventure that offered a great deal new after one had done a lot of the standard quests that are far more common. Guildmasters’ Guide to Ravnica is a book I have been anticipating ever since it was first announced. This book is amazing when it comes down to the various factions or guilds of the setting, but as for information pertaining to the world its self, well its a bit lacking. An entire adventure can be formulated with 3-4 tables, as long as you are willing to fill in the details. All in all, it's an excellent setting for urban or intrigue-based D&D campaigns. I am happy to say that Guildmasters’ Guide to Ravnica did not disappoint, and the book provides more than enough to help anyone start their own campaign. There was a Loxodon barkeep with a scar over his eye, and a slashed insignia of the Boros legion behind him. I create all of my campaigns using my own thoughts and ideas, and so using this chapter would have been a first for me. Excited to start using it. Ravnica, the city of guilds is one of the most beloved fantasy settings ever created. An entire adventure can be formulated with 3-4 tables, as long as you are willing to fill in the details. Unlike Hoard of the Dragon Queen or Out of the Abyss, very little of the book is dedicated towards an outlined adventure. The very next day they ambushed him, struck a deal with him, threw his clothes in a fire, claimed he died, and let a naked goblin flee the scene. Disclaimer: I am the perfect target audience for this book. What happens during that time period is left to the players and the DM I suppose. Once I understood what this book was trying to do, I laughed. (Isperia is still alive and is mentioned several times throughout the book). If you're a Magic the Gathering player who wants an RPG version of Ravnica, GGtR may or may not satisfy you, depending upon how much setting depth you want from MtG. Being able to fight alongside the Boros, infiltrate guilds with the Dimir, and be a part of crazy experiments with the Simic was something I had never really considered before. I read the chapter beforehand and did my best to get myself into a Ravnica mindset. Reminds me a lot of Eberron but with technology and strange and unfamiliar creatures, races and classes. After a tense fight, with one of the players dying, they eventually were able to capture one of the goblins and discover the location of Krenko. When I played Nassius I urged them to find Krenko as soon as possible, and to them, that meant start looking by tonight. 4.7 out of 5. The book has a LOT of information on Ravnica, the guilds, the places, etc. The characters, organizations, and locations were all there and finding a way to fit in a plucky party of adventurers seemed difficult and even impossible to me. When I first heard that they were creating a Ravnica product aimed at the Dnd audience, I was understandably ecstatic. I know I will personally be starting a campaign set on this plane, and I hope others enjoy this book as much as I did. Even as someone who knows a decent amount about each guild, reading this book revealed a lot of insight about all of the guilds and what they are about. Ravnica was one of the first MtG worlds I was ever introduced to, all the way back in 2012. What would a fantasy world be like if it was one giant city filled with quarreling factions? You pick up snippets from cards here and there, but you don’t truly get an idea of the plane unless you decide to read the articles and stories about Ravnica. It is set much later than the original Ravnica cycle, but very good detail is given.
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